Campaign of the Month: January 2013
DANgerous Kalamar 4
Attitudes of NPCs
Overview of NPC Attitudes
A Non-Player Character (NPC) or creature’s disposition and actions in regards to the Player Characters (PCs) are defined by its current Attitude toward them. An NPC that is Friendly toward a given PC is one that will offer advice or help in small ways whereas an NPC that is Hostile toward that same PC will likely attack or berate them. NPC Attitudes can be changed, through creative role-playing, by way of the Diplomacy skill [PHB-71], or as a result of taking actions that serve to benefit or befriend that NPC.
NPC Attitudes Defined
The table below offers a listing of the different NPC Attitudes, as well as their meaning in relation to “you”, the given Player Character (PC). Finally a selection of typical or possible actions that NPC might take with regards to “you” are provided.
|Hostile||Will take risks to hurt you||Attack, interfere, berate, flee|
|Unfriendly||Wishes you ill||Mislead, gossip, avoid, watch suspiciously, insult|
|Indifferent||Doesn’t much care||Socially expected interaction|
|Friendly||Wishes you well||Chat, advise, offer limited help, advocate|
|Helpful||Will take risks to help you||Protect, back up, heal, aid|