Svimohz (Human)

Second only to the Dejy in diversity, the Svimohz have shiny black skin and a wide range of facial features that vary from region to region. The Meznams, for example, tend to be taller, with sharp angular features, long beards and athletic builds. The Zazahnii are less muscular, but their shorter builds make them look barrel-chested and ungainly.
Gender: Base Height: Height Mod.: Base Weight: Weight Mod.:
Male 4'11" +2d10 (inches) 130 lbs x (2d4) lbs
Female 4'6" +2d10 (inches) 90 lbs x (2d4) lbs

The traditional Svimohzish custom of sprawling, close-knit families still exists, especially in Ozhvinmish, Meznamish and rural Zazahni. Family ties are very tight, and foreigners who fall in love with a Svimohz must make a good impression on the family or risk losing their paramour’s affection.

Svimohz live throughout the island, except in Ul-Karg, which is wholly dominated by hobgoblins, and in the west, which many people avoid because of the Mendarn (formerly Pel Brolenese) colony of Vrandol. While the Mendarns are less belligerent than the Brolenese, many Svimohz formerly residing there have migrated east or north to friendlier places.

Historically, the Meznam people were a relatively small group that lived near the Zhano-mewhi Bay and moved north to the Mewzhano Bay. The Mewhi folk, from whom the Mewhi Marsh takes its name, now live in the foothills of the Tanezh Mountains, having fled the chaos in Zazahni. The Zassho, known for their shipbuilding and woodworking, are the principal inhabitants of Mezh-Vowmi Isle and the far eastern tip of Svimohzia.

Svimohz speak their own language, except in Ahznomahn (where they also speak Merchant’s Tongue) and some of the folk who live near the Malachite Heights, where Dwarven is as common as Svimohzish.

Svimohz who adventure do so as fighters, rogues or clerics. Druids and shamans might hail from the Vohven Jungle, the central highlands or the Tanezh Mountains. Sorcerers come from scattered places across the island, but a surprising number call Zazahni home. The Zasshos produce eloquent bards. The Ozhvinmish have an introspective culture that holds monks in high respect, and some of the greatest monks on Tellene come from Ozhvinmish. Barbarians come from tribes deep in the Vohven Jungle.

“For every Svimohz you see, count four.” – Merchant saying

Svimohzish Language

The Svimohzish language is widely thought of as the oldest of the original six human languages of Tellene, although some sages debate that Dejy pre-dates Svimohzish. Tribes of farmers and fishermen along the northern coast of the Svimohzish Isle first developed Svimohzish. It is characterized by soft consonant sounds spoken in a nasal tone or with a soft release of breath. Many of the words are three syllables or more in length and double consonants are used frequently; double vowels found in Svimohzish are used only as suffixes.

Grammar is simple yet effective. Sentences typically begin with a noun or pronoun, followed by the verb; many sentence structures are possible, though. Masculinity and femininity are shown by the articles -ozh and -esh, respectively, which are placed after the noun. Adjectives and adverbs take the form of prefixes attached to the words they modify. The Svimohzish language uses the following letters: A, C, D, E, F, G, H, HZ, I, J, L, M, N, NH, O, P, R, S, SV, U, V, W, WH, Y, Z and ZH.

Svimohz take two names, sometimes three. The first name is a personal name usually created to sound nice, dignified, or strong. Svimohz place great importance on the actual sound of the name and village ‘name readers’ are common fortune tellers in rural areas. The last name comes from a parent; whether the father or mother depends on the culture. In some parts of Zazahni, girls take their last name from their father and boys take theirs from their mother’s last name. Unless one knows the local cultures well, it is easy to make a mistaken assumption about a person’s family based on her name.

Wizards are a special case in Svimohzia. When a person becomes a wizard, he takes a single name only and drops any family name. The most modest wizards keep their given name, but others give themselves new names, taken from arcane words of power.

Written Alphabet (Svimohzish)


DANgerous Kalamar 4 Kallak