“When a man lies, he slays forever a part of the world.”
“Bearing false witness is the greatest injustice that can be performed on society, for without truth, reality is an illusion.”
“Justice is best performed in a court of law.”
“Be just and true and only good will come to you.”
“If one chooses to live within society, one must follow society’s laws else suffer her rightful and just wrath.”
“Lying is capital punishment for the soul.”
“The truth shall make you free.”

Justice and truth are the foundation blocks upon which the Courts of Justice and its faith are laid. The Truthseekers believe all who defy justice should be brought before the Exalted Judge. However strong their desire to see justice done, it is tempered by their adherence to the laws of society (as long as the laws of a society are just and true in the eyes of the Courts of Justice). When residing in a city, all clerics must attempt to intervene and resolve any disputes they encounter.

Before becoming a Truthseeker, an initiate must confess all lies and unjust acts he has told or committed in the past. Thereafter, if a Truthseeker knowingly bears false witness he must seek out a higher-level Truthseeker and ask for atonement. Any cleric who knowingly tells a falsehood a second time or willingly commits an act of injustice is defrocked. A Truthseeker would rather die than tell a lie or give information that a captor could use to commit an injustice.

Travelers can find temples and altars to the Exalted Judge in most cities and larger towns in civilized societies. Lords often appoint Truthseekers as magistrates or judges. Some Truthseekers travel the countryside in search of those who commit crimes against society.

Adventures: Truthseeker adventures usually begin as the search for information or a renegade who has broken the law. While other elements of the government might be charged with this task, the Truthseeker sometimes take matters personally. A criminal who wishes to hide from a Truthseeker had best be prepared to flee a long, long way.

Characteristics: Truthseekers need a high Wisdom score in order to sift the truth from the lies of the unfaithful. They use their divine magic to aid in detection of falsehood, and they apply their combative abilities to their enforcement of the laws of the land.

Background: Truthseekers might begin play as aristocrats or experts. They might be the children of enforcers of the law (in whatever form that takes locally), inspired by their parents to the same lofty goals. Truthseekers are respected for their reliability and determination to see a job through.

Races: Humans, dwarves and halflings are the most common Truthseekers. Gray elves and high elves join the faith in no great numbers. Each of the other races contributes members sporadically.

Relations With Other Classes: Truthseekers associate with any character that operates within the confines of the law, regardless of class.

Relations With Undead: Clerics must destroy undead, and those that associate with them, at all costs. Animating, creating, or otherwise associating with undead may bring excommunication from the church. The faith allows for little flexibility with this rule.

Role: Nobles seek out veteran Truthseekers as judges or magistrates, while civil leaders employ them as investigators, adding potent divine magic to their own police forces. While their adventures are primarily urban in nature, Truthseekers do journey into the wilderness in search of renegades and rogues.


DANgerous Kalamar 4 Kallak